FOS1 year of the seven gods

Usually trap
After the card is launched, it will be mixed with the player’s deck in a face-to-face way. When the player draws the card again, he can draw another card from the deck, but when the card is destroyed by other card effects, the card player who launches the destructive effect will skip the next round of card drawing stage.
FOS19 is fickle and unpredictable.
Quick attack magic
After this card is launched, the player can exchange a cover card in the backcourt with a magic or trap card in his hand. The exchanged trap card can be launched this round.
FOS2 Bishamon curse
Usually trap
After this card is launched, the attack power of all attacking monsters will be reduced to half until the end of this turn.
FOS21 road imp (demon clan, one star, wind attribute, attack and defense 1)
gravekeeper’s priestess
This card will automatically become defensive when summoned, which means that this card should be played on the spot, which means that once in each round, players can take out a card with the name "Seven Fortune Gods" from the cemetery during the preparation stage and put it into the deck for washing and cutting.
FOS22 mixed soldiers change guard
Usually magic
Put a one-or two-star monster back into the deck, wash and cut it, and then send it back to the deck from the deck. The monster has the same expression to specially summon a monster with the same level.
FOS23 calls imps (devil clan, one star, land attribute, attack 1, defense)
gravekeeper’s priestess
If you want this card to be on the side of the table, the player can give 5 health points in the preparation stage of each round. You can specially summon one or four stars from the deck and place the monster "Seven Fortune Gods" on the scene.
FOS24 treasure ship vane
Perpetual trap
If you want this card to play on the spot, it means that the player will pay 5 health points when the opponent issues a battle declaration against a single monster and launches the card effect, so that the opponent can launch an attack or the card effect target can be transferred to other correct objects.
FOS25 guide to the seven gods
Perpetual magic
In order for this card to be on the side of the field, it must be forced to fight in each turn of the opponent, and it must be the famous’ Seven Fortune’ monster in the player’s field. This card will not be invalidated or destroyed by the effect monster effect.
FOS26 bean soldier
Quick attack magic
After this card is launched, the corresponding number of’ bean tokens’ will be placed on the spot according to the number of monsters that the player has destroyed in this round (angel clan, one star, land attribute, attack and defense cannot change the attack and defense type).
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Ancient Egypt’s three thousand-year dream
Updated at 2691 19:26: Word count
DO1 Magician Mahad (Magician, Samsung, Dark Attribute, Attack 14, Defense 1)
gravekeeper’s priestess
To have this card on the side of the field table means that the player can summon a special "fantasy tutor derivative" (wizard family, four stars, dark attribute, attack 15, This effect can’t be launched in the presence of other derivatives. When this card is destroyed, there is a "Fantasy Devil’s Derivative" in the place. Players can offer this card and an integrated "Fantasy Devil’s Derivative" from their own cards or decks to specially summon an integrated "Black Devil’s Tutor" to be placed in the presence. This special call effect can also be launched in the battle round, and the summoned monster can’t launch an attack when the card deck is successfully summoned.
DO2 Astrology Divine Officer Ai Sisi (Magician Family, Samsung, Water Attribute, Attack 5, Defense 12)
gravekeeper’s priestess
When this card is shown on the side of the field table, the player can pay 5 health points once a round to choose to watch the top five cards of the opponent’s deck and rearrange the order of these five cards according to his own wishes.
DO3 Evil Eye Officer Aknatin (Magician Family, Four Stars, Earth Attribute, Attack 17, Defense 4)
gravekeeper’s priestess
When this card is summoned, reversed, or specially summoned, the player can specially summon a four-star demon family or undead monster from the deck, and then wash and cut the deck.
DO4 Phantom Oracle April (Magician, Samsung, Inflammation, Attack 1, Defense 6)
gravekeeper’s priestess
When this card is shown on the side of the field table, the player can pay 5 health points once a round to choose to watch the opponent’s hand card and designate a monster card in the opponent’s hand card or field card. If this card is designated in the field, the monster card cannot summon, special summon, reverse summon or launch the monster effect.
DO5 Judge Karim (Magician, Samsung, Wind Attribute, Attack 12, Defense 1)
gravekeeper’s priestess
When this card is shown on the side of the field table, the player can directly fuse the monster without the magic card. In this case, the fused monster material will be excluded from the cemetery.
DO6 Guardian Officer Simon (Magician, Samsung, Light Attribute, Attack 6, Defense 4)
gravekeeper’s priestess
The form of this card is on the field side. Players can pay 5 health points in their own preparation stage once in each round. Choose a Samsung Magician monster from the deck and add it to the hand card, or wait for a special call to be present (the summoned monster changes its representation in three times) and then wash and cut the deck.
DO7 Trainee Oracle mana (Magician, Samsung, Dark Attribute, Attack and Defense 3)
gravekeeper’s priestess
Players can put this card offering on the side of the field table to summon a special "dark guide girl" from the hand card and put it on the scene.
DO artifact Millennium building block
Usually magic
After this card is launched, the player can choose his own monster to return to the card, and then specially summon a monster from his hand, which is one star higher than the summoned monster’s level, indicating that he is placed on the scene.
DO9 artifact Millennium Staff
Perpetual magic
After this card is launched, you can choose the exception of the monster in one field. If this card is not magic, traps and monster effects, the excluded monster will leave the exclusion zone. When this card leaves the field, the excluded monster will return to the field.